Windows: BuildPipeline.BuildPlayer ignores BuildPlayerOptions.locationPathName and attempts to build to the cached folderĢD: Greatly reduce the time taken for sprite imports when the sprite requires an outline to be computed (e.g. Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture RP Foundation: "Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode Project Browser: Project Browser shows package resources when package visibility is disabled Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project Metal: Rendering freezes when the orientation is changed MacOS: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project DirectX11: DirectX 11 analytics crashes the player on Windows 7ĭirectX12: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabled
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